It provides an experience that is far less micromanagement-focused and more about gloriously battling your way to victory. I’m aware that I’m probably making it sound simpler than it is, but the beautiful thing about Total War: Rome Remasteredis that it is a lot easier than the newer titles in the series. Between assassination, diplomacy, spying, and trading, I was never short of irons in the fire to keep the campaign intriguing. The Remaster also sees the addition of the ‘Merchant’ agent type, which provides you a way to boost your income as well as monopolise other countries’ goods to your benefit. If I’m being honest, in the original I had never bothered all that much with diplomacy, but it now feels like it has a proper place in managing your campaign, providing you with opportunities to use your rivals to help further your own goals. Rome: Total War Remastered has also seen an improvement in the diplomacy department, with the whole experience feeling a lot more complete. “Money talks, and this is no different in Total War: Rome Remastered where the aim is to develop your cities carefully using various buildings to increase your income, unlock units and keep the plebians happy.” Money running out? That’s not an issue for glorious Rome! Build a market, fix those roads! Don’t get me wrong, you’ll have to contend with other factors like bigger cities providing squalor penalties which means you’ll have to manage each individual aspect to ensure happiness across your empire, but nothing about it feels too vexing. Citizens giving you a hard time and rebelling? No problem, build a temple. The majority of your time on the campaign map will be identifying which areas of your empire need the most love. Money talks, and this is no different in Total War: Rome Remastered where the aim is to develop your cities carefully using various buildings to increase your income, unlock units and keep the plebians happy. Naturally, it’s not quite as pretty as some of the more recent Total War games but the fresh lick of paint makes the experience more tolerable by modern standards.Įmpire management is a mixture of city building, recruitment, and planning. The textures have seen a vast improvement in terms of what they were previously, and the unit models are much more refined and less blocky. The campaign map itself covers a fairly large portion of the known world from that era and the first thing to note in line with the remaster is how crisp it now is in comparison to the Total War: Rome of old. This plays out over individual turns, each spanning six-months across the period 270 BC to 14 AD. Total War: Rome Remastered puts you in the hotseat of empire management. “Should you not be of the Roman persuasion, barbarian factions like the Gauls and Germania might tempt you to rewrite history.” There’s no shortage of different factions to play and there’s at least one to cater for every playstyle, with each having their individual strengths and weaknesses. If you’re feeling a bit more adventurous you may even decide to opt for Macedon or the Seleucid empire. Should you not be of the Roman persuasion, barbarian factions like the Gauls and Germania might tempt you to rewrite history. There’s plenty of options on the table too, ranging from the individual factions of Rome itself like the Julii (of Julius Caesar fame), Brutii and Scipii. For those who haven’t played this absolute gem of a strategy game before, Total War: Rome Remastered tasks you with taking control of a faction of your choice and leading them to glory. As returning players, some will already be aware of how the game plays and this is largely the same as its predecessor with a couple of new features added in.
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